﻿// Decompiled with JetBrains decompiler
// Type: UnityEngine.Experimental.Rendering.ScriptableRuntimeReflectionSystem
// Assembly: UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: E6AE6B5A-2752-4B07-9528-C8B77C62CE79
// Assembly location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll
// XML documentation location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.xml

using System;

#nullable disable
namespace UnityEngine.Experimental.Rendering
{
  /// <summary>
  ///   <para>Empty implementation of IScriptableRuntimeReflectionSystem.</para>
  /// </summary>
  public abstract class ScriptableRuntimeReflectionSystem : 
    IScriptableRuntimeReflectionSystem,
    IDisposable
  {
    /// <summary>
    ///   <para>Update the reflection probes.</para>
    /// </summary>
    /// <returns>
    ///   <para>Whether a reflection probe was updated.</para>
    /// </returns>
    public virtual bool TickRealtimeProbes() => false;

    protected virtual void Dispose(bool disposing)
    {
    }

    void IDisposable.Dispose()
    {
      this.Dispose(true);
      GC.SuppressFinalize((object) this);
    }
  }
}
